3D Graphics publications
3D graphics (178)
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[Englert2015] A streaming framework for instant 3d rendering and interactionIn Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology 2015
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[Buyukkaya2015] A survey of peer-to-peer overlay approaches for networked virtual environmentsPeer-to-peer networking and applications 2015
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[Jia2014] An efficient caching algorithm for peer-to-peer 3D streaming in distributed virtual environmentsJournal of network and computer applications 2014
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[Yahyavi2013] Peer-to-peer architectures for massively multiplayer online games: A surveyACM Computing Surveys (CSUR) 2013
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[Hu2008] Flod: A framework for peer-to-peer 3d streamingIn IEEE INFOCOM 2008-The 27th Conference on Computer Communications 2008
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[Bouras2005] Advances in X3D multi-user virtual environmentsIn Seventh IEEE International Symposium on Multimedia (ISM’05) 2005
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[Cignoni2003a] BDAM—Batched Dynamic Adaptive Meshes for high performance terrain visualizationIn Computer Graphics Forum 2003
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[Deshpande2001] Scalable streaming of JPEG2000 images using hypertext transfer protocolIn Proceedings of the ninth ACM international conference on Multimedia 2001
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[Schaufler2000] Conservative volumetric visibility with occluder fusionIn Proceedings of the 27th annual conference on Computer graphics and interactive techniques 2000
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[Chai2000] Plenoptic samplingIn Proceedings of the 27th annual conference on Computer graphics and interactive techniques 2000
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[Aliaga1999a] Automatic image placement to provide a guaranteed frame rateIn Proceedings of the 26th annual conference on Computer graphics and interactive techniques 1999
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[Meneveaux1998] A new partitioning method for architectural environmentsThe Journal of Visualization and Computer Animation 1998
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[Sillion1997a] Efficient impostor manipulation for real-time visualization of urban sceneryIn Computer Graphics Forum 1997
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[Mark1997a] Post-rendering 3D warpingIn Proceedings of the 1997 symposium on Interactive 3D graphics 1997
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[Darsa1997] Navigating static environments using image-space simplification and morphingIn Proceedings of the 1997 symposium on Interactive 3D graphics 1997
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[Schaufler1996a] A three dimensional image cache for virtual realityIn Computer Graphics Forum 1996
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[Orti1996] Radiosity for dynamic scenes in flatland with the visibility complexIn Computer Graphics Forum 1996
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[Levoy1996a] Light field renderingIn Proceedings of the 23rd annual conference on Computer graphics and interactive techniques 1996
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[Maciel1995a] Visual navigation of large environments using textured clustersIn Proceedings of the 1995 symposium on Interactive 3D graphics 1995
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[Lacroute1994] Fast volume rendering using a shear-warp factorization of the viewing transformationIn Proceedings of the 21st annual conference on Computer graphics and interactive techniques 1994
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[Carlsson1993] DIVE A multi-user virtual reality systemIn Proceedings of IEEE Virtual Reality Annual International Symposium 1993
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[Becker1991] An optimal algorithm for approximating a set of rectangles by two minimum area rectanglesIn Workshop on Computational Geometry 1991
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[Chazelle1983] The bottomn-left bin-packing heuristic: An efficient implementationIEEE Transactions on Computers 1983
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[Fuchs1980] On visible surface generation by a priori tree structuresIn Proceedings of the 7th annual conference on Computer graphics and interactive techniques 1980
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