3D Graphics publications

3D graphics (178)
  1. [Hu2017] WebTorrent Based Fine-grained P2P Transmission of Large-scale WebVR Indoor Scenes
    Hu, Yonghao, Chen, Zhaohui, Liu, Xiaojun, Huang, Fei, and Jia, Jinyuan
    In Proceedings of the 22Nd International Conference on 3D Web Technology 2017
  2. [Spini2016] Web 3D indoor authoring and VR exploration via texture baking service.
    Spini, Federico, Marino, Enrico, D’Antimi, Michele, Carra, Edoardo, and Paoluzzi, Alberto
    In Web3D 2016
  3. [Limper2013] The POP Buffer: Rapid Progressive Clustering by Geometry Quantization
    Limper, M., Jung, Y., Behr, J., and Alexa, M.
    Computer Graphics Forum 2013
  4. [Leone2012] Implementing software occlusion culling for real-time applications
    Leone, Matias N, Barbagallo, Leandro R, Banquiero, Mariano M, Agromayor, Diego, and Bursztyn, Andrés PM
    In XVIII Congreso Argentino de Ciencias de la ComputaciĂłn 2012
  5. [Marvie2011] Streaming and synchronization of multi-user worlds through HTTP/1.1
    Marvie, Jean-Eudes, Gautron, Pascal, Lecocq, Pascal, Mocquard, Olivier, and Gérard, François
    In Proceedings of the 16th International Conference on 3D Web Technology 2011
  6. [Marvie2004] A VRML97-X3D extension for massive scenery management in virtual worlds
    Marvie, Jean-Eudes, and Bouatouch, Kadi
    In Proceedings of the ninth international conference on 3D Web technology 2004
  7. [Marvie2003] Remote rendering of massively textured 3D scenes through progressive texture maps
    Marvie, Jean Eudes, and Bouatouch, Kadi
    In The 3rd IASTED conference on Visualisation, Imaging and Image Processing 2003
  8. [Lerner2003] Breaking the walls: Scene partitioning and portal creation
    Lerner, Alon, Chrysanthou, Yiorgos, and Cohen-Or, Daniel
    In Computer Graphics and Applications, 2003. Proceedings. 11th Pacific Conference on 2003
  9. [Wilson2002b] Spatially-Encoded Far-Field Representations for Interactive Walkthroughs
    Andrew T. Wilson, Dinesh Manocha
    2002
  10. [Jeschke2002a] An error metric for layered environment-map impostors
    Jeschke, Stefan, and Wimmer, Michael
    Feb 2002
  11. [Jeschke2002] Layered environment-map impostors for arbitrary scenes
    Jeschke, Stefan, Wimmer, Michael, and Schumann, Heidrun
    In Graphics Interface 2002
  12. [Shikhare2001] Compression of Large 3D Engineering Models Using Automatic Discovery of Repeating Geometric Features
    Shikhare, Dinesh, Bhakar, Sushil, and Mudur, Sudhir P.
    In Proceedings of the Vision Modeling and Visualization Conference 2001 2001
  13. [Hey2001] Occlusion culling methods
    Hey, Heinrich, and Purgathofer, Werner
    In Proceedings of EUROGRAPHICS 2001
  14. [Tschirren1999] Realtime Walkthroughs of Massive Architectural Models
    Tschirren, Bernhard
    1999
  15. [Steed1999] Building and supporting a large-scale collaborative virtual environment
    Steed, Anthony, and Frécon, Emmanuel
    Proceedings of 6th UKVRSIG, University of Salford 1999
  16. [Chang1999] LDI tree: A hierarchical representation for image-based rendering
    Chang, Chun-Fa, Bishop, Gary, and Lastra, Anselmo
    In Proceedings of the 26th annual conference on Computer graphics and interactive techniques 1999
  17. [Aliaga1999] MMR: An interactive massive model rendering system using geometric and image-based acceleration
    Daniel G. Aliaga, Jon, Wilson, Andrew, Baker, Eric, Zhang, Hansong, Erikson, Carl, Hoff, Kenny, Hudson, Tom, Stuerzlinger, Wolfgang, Bastos, Rui, and others,
    In Proceedings of the 1999 symposium on Interactive 3D graphics 1999
  18. [Shade1998] Layered depth images
    Shade, Jonathan, Gortler, Steven, He, Li-wei, and Szeliski, Richard
    In Proceedings of the 25th annual conference on Computer graphics and interactive techniques 1998
  19. [Rafferty1998a] Images for accelerating architectural walkthroughs
    IEEE Computer Graphics and Applications Nov 1998
  20. [Rafferty1998] 3d image warping in architectural walkthroughs
    In Virtual Reality Annual International Symposium, 1998. Proceedings., IEEE 1998 Mar 1998
  21. [Popescu1998] Efficient warping for architectural walkthroughs using layered depth images
    In Proceedings of the conference on Visualization’98 Oct 1998
  22. [Huettner1998a] OpenGL-assisted Visibility Queries of Large Polygonal Models. ftp. gris. uni-tuebingen. de/pub/thuettne
    HĂŒttner, T, Meißner, M, and Bartz, D
    Occlusion_Culling/TechReport/techReport. pdf 1998
  23. [Cohen-Or1998b] Conservative visibility and strong occlusion for viewspace partitioning of densely occluded scenes
    Cohen-Or, Daniel, Fibich, Gadi, Halperin, Dan, and Zadicario, Eyal
    In Computer Graphics Forum 1998
  24. [Cohen-Or1998] Visibility streaming for network-based walkthroughs
    Cohen-Or, Daniel, and Zadicario, Eyal
    In Graphics Interface 1998
  25. [Aliaga1997] Architectural walkthroughs using portal textures
    In Proceedings of the 8th conference on Visualization’97 1997
  26. [Max1995] Rendering trees from precomputed Z-buffer views
    Max, Nelson, and Ohsaki, Keiichi
    1995
  27. [Luebke1995] Portals and Mirrors: Simple, Fast Evaluation of Potentially Visible Sets
    In Proceedings of the 1995 Symposium on Interactive 3D Graphics 1995
  28. [Funkhouser1992] Management of Large Amounts of Data in Interactive Building Walkthroughs
    Funkhouser, Thomas A., SĂ©quin, Carlo H., and Teller, Seth J.
    In Proceedings of the 1992 Symposium on Interactive 3D Graphics 1992
  29. [Airey1990b] Increasing Update Rates in the Building Walkthrough System with Automatic Model-Space Subdivision
    Airey, John
    Jul 1990
  30. [Airey1990] Towards image realism with interactive update rates in complex virtual building environments
    Airey, John M, Rohlf, John H, and Brooks Jr, Frederick P
    ACM SIGGRAPH computer graphics 1990
  31. [Xml3d] Xml3D website
  32. [X3dom] X3Dom website
  33. [X3D] Extensible 3D (X3D) Graphics and Humanoid Animation (H-Anim) Standards
  34. [Web3D] Web3D Consortium | Open Standards for Real-Time 3D Communication
  35. [VTP] Virtual Terrain Project
  36. [rtrt] Real-Time Rendering Resources
  37. [Parvu] A Spatial Database Approach to Virtual Worlds Systems
    PĂąrvu, Ovidiu
  38. [Papaioannoua] Efficient Occlusion Culling using Solid Occluders
    Papaioannou, Georgios, Gaitatzes, Athanasios, and Christopoulos, Dimitrios
  39. [Mattauscha] CHC++: Coherent Hierarchical Culling Revisited
    Mattausch, Oliver, and Wimmer, Michael
  40. [Martin] Interactive 3D Rendering and Visualization in Networked Environments
    Martin, Ioana M, Klosowski, James T, and Horn, William P
  41. [Yeh2017] Programming driven 3D modeling on the web
    Yeh, Andy
    In Proceedings of the 22nd International Conference on 3D Web Technology 2017
  42. [McGuire2017Data] Computer Graphics Archive
    McGuire, Morgan
    Jul 2017
  43. [Wen2016] Client-Driven Strategy of Large-Scale Scene Streaming
    Wen, Laixiang, Xie, Ning, and Jia, Jinyuan
    2016
  44. [Wang2016] Interest-driven Avatar Neighbor-organizing for P2P Transmission in Distributed Virtual Worlds
    Wang, Mingfei, Jia, Jinyuan, Xie, Ning, and Zhang, Chenxi
    Comput. Animat. Virtual Worlds 2016
  45. [Walmsley2016] A JSON Encoding for X3D
    Walmsley, Roy, Brutzman, Donald, and Carlson, John
    In Proceedings of the 21st International Conference on Web3D Technology 2016
  46. [Polys2016] A novel level-of-detail technique for virtual city environments
    Polys, Nicholas F, Singh, Ankit, and Sforza, Peter
    In Proceedings of the 21st International Conference on Web3D Technology 2016
  47. [Liu2016] Lightweighting for Web3D Visualization of Large-scale BIM Scenes in Real-time
    Liu, Xiaojun, Xie, Ning, Tang, Kai, and Jia, Jinyuan
    Graph. Models 2016
  48. [Stein2015] hare3d: Rendering Large Models in the Browser
    Stein, Christian, Limper, Max, Thöner, Maik, and Behr, Johannes
    2015
  49. [Scully2015] 3drepo. io: building the next generation Web3D repository with AngularJS and X3DOM
    Scully, Timothy, DoboĆĄ, Jozef, Sturm, Timo, and Jung, Yvonne
    In Proceedings of the 20th International Conference on 3D Web Technology 2015
  50. [Ozaki2015] Out-of-Core Framework for QEM-based Mesh Simplification.
    Ozaki, Hiromu, Kyota, Fumihito, and Kanai, Takashi
    In EGPGV 2015
  51. [Liu2015] Web3D-based Online Walkthrough of Large-scale Underground Scenes
    Liu, Xiaojun, Xie, Ning, and Jia, Jinyuan
    In Proceedings of the 19th International Symposium on Distributed Simulation and Real Time Applications 2015
  52. [Kamburelis2015] Castle Game Engine: Game Engine Using X3D As a Scene Graph
    Kamburelis, Michalis
    In Proceedings of the 20th International Conference on 3D Web Technology 2015
  53. [Englert2015] A streaming framework for instant 3d rendering and interaction
    Englert, Michael, Jung, Yvonne, Klomann, Marcel, Etzold, Jonas, Grimmy, Paul, and Jia, Jinyuan
    In Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology 2015
  54. [Cozzi2015] WebGL insights
    Cozzi, Patrick
    2015
  55. [Buyukkaya2015] A survey of peer-to-peer overlay approaches for networked virtual environments
    Buyukkaya, Eliya, Abdallah, Maha, and Simon, Gwendal
    Peer-to-peer networking and applications 2015
  56. [Andrioti2015] Integrating WebRTC and X3DOM: Bridging the Gap Between Communications and Graphics
    Andrioti, Haroula, Stamoulias, Andreas, Kapetanakis, Kostas, Panagiotakis, Spyros, and Malamos, Athanasios G.
    In Proceedings of the 20th International Conference on 3D Web Technology 2015
  57. [Stein2014] Spatial data structures for accelerated 3D visibility computation to enable large model visualization on the web
    Stein, Christian, Limper, Max, and Kuijper, Arjan
    In Proceedings of the 19th International ACM Conference on 3D Web Technologies 2014
  58. [Mao2014] NoSQL Based 3D City Model Management System
    Mao, B., Harrie, L., Cao, J., Wu, Z., and Shen, J.
    ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences 2014
  59. [Jia2014] An efficient caching algorithm for peer-to-peer 3D streaming in distributed virtual environments
    Jia, Jinyuan, Wang, Wei, and Hei, Xiaojun
    Journal of network and computer applications 2014
  60. [Yahyavi2013] Peer-to-peer architectures for massively multiplayer online games: A survey
    Yahyavi, Amir, and Kemme, Bettina
    ACM Computing Surveys (CSUR) 2013
  61. [Uden2013] Open building models: Towards a platform for crowdsourcing virtual 3D cities
    Uden, Matthias, and Zipf, Alexander
    2013
  62. [Schwenk2013] Extending a distributed virtual reality system with exchangeable rendering back-ends
    Schwenk, Karsten, Voß, Gerrit, Behr, Johannes, Jung, Yvonne, Limper, Max, Herzig, Pasquale, and Kuijper, Arjan
    The Visual Computer Oct 2013
  63. [Dobos2013] XML3DRepo: A REST API for Version Controlled 3D Assets on the Web
    Dobo\vs, Jozef, Sons, Kristian, Rubinstein, Dmitri, Slusallek, Philipp, and Steed, Anthony
    In Proceedings of the 18th International Conference on 3D Web Technology 2013
  64. [Singh2012] A Novel Level-of-Detail Technique for Virtual City Environments: Design and Evaluation
    Singh, Ankit
    2012
  65. [Rocha2012] OSM indoor: moving forward
    Rocha, Jorge, and Alves, Nair
    In OGRS2012-Symposium proceedings 2012
  66. [Olbrich2012] Accessing HTTP Interfaces Within X3D Script Nodes
    Olbrich, Manuel
    In Proceedings of the 17th International Conference on 3D Web Technology 2012
  67. [Behr2012] Using Images and Explicit Binary Container for Efficient and Incremental Delivery of Declarative 3D Scenes on the Web
    Behr, Johannes, Jung, Yvonne, Franke, Tobias, and Sturm, Timo
    In Proceedings of the 17th International Conference on 3D Web Technology 2012
  68. [Behr2011] Dynamic and Interactive Aspects of X3DOM
    Behr, Johannes, Jung, Yvonne, Drevensek, Timm, and Aderhold, Andreas
    In Proceedings of the 16th International Conference on 3D Web Technology 2011
  69. [Schiefer2010] Service-oriented Scene Graph Manipulation
    Schiefer, Andreas, Berndt, René, Ullrich, Torsten, Settgast, Volker, and Fellner, Dieter W.
    In Proceedings of the 15th International Conference on Web 3D Technology 2010
  70. [Johansson2009] Efficient Real-Time Rendering of Building Information Models
    Johansson, Mikael, and Roupé, Mattias
    In PROCEEDINGS OF THE 2009 INTERNATIONAL CONFERENCE ON COMPUTER GRAPHICS AND VIRTUAL REALITY (CGVR09) 2009
  71. [Behr2009] X3DOM: A DOM-based HTML5/X3D Integration Model
    Behr, Johannes, Eschler, Peter, Jung, Yvonne, and Zöllner, Michael
    In Proceedings of the 14th International Conference on 3D Web Technology 2009
  72. [TruebaHornero2008] Dynamic worlds in miniature
    Trueba Hornero, RamĂłn, and AndĂșjar Gran, Carlos Antonio
    In II Jornadas sobre Realidad Virtual y Entornos Virtuales 2008
  73. [Hu2008] Flod: A framework for peer-to-peer 3d streaming
    Hu, S-Y, Huang, T-H, Chang, S-C, Sung, W-L, Jiang, J-R, and Chen, B-Y
    In IEEE INFOCOM 2008-The 27th Conference on Computer Communications 2008
  74. [Bruneton2008] Real-Time Rendering and Editing of Vector-based Terrains
    Bruneton, Eric, and Neyret, Fabrice
    Computer Graphics Forum 2008
  75. [Schneider2007] Efficient and Accurate Rendering of Vector Data on Virtual Landscapes
    Schneider, Martin, and Klein, Reinhard
    Journal of WSCG 2007
  76. [Risser2007] True Impostors
    Risser, Eric
    2007
  77. [Mulloni2007] Interactive walkthrough of large 3D models of buildings on mobile devices
    Mulloni, Alessandro, Nadalutti, Daniele, and Chittaro, Luca
    In Proceedings of the twelfth international conference on 3D web technology 2007
  78. [Merrell2007] Example-based model synthesis
    Merrell, Paul
    In Proceedings of the 2007 symposium on Interactive 3D graphics and games 2007
  79. [Loop2007] Rendering Vector Art on the GPU
    Charles Loop, Jim Blinn
    2007
  80. [Giannopoulos2007] Realistic virtual environments navigable over the www
    Giannopoulos, Ioannis, Hatzi, Ourania, Nikolaidou, Mara, and Anagnostopoulos, Dimosthenis
    In Proceedings of the 2007 Summer Computer Simulation Conference 2007
  81. [Mattausch2006] Adaptive Visibility-Driven View Cell Construction.
    Mattausch, Oliver, Bittner, Jirı́, and Wimmer, Michael
    Rendering Techniques 2006
  82. [Gustavson2006BeyondTP] Beyond the pixel: towards infinite resolution textures
    Gustavson, Stefan
    In 2006
  83. [Cavagna2006] P2p network for very large virtual environment
    Cavagna, Romain, Bouville, Christian, and Royan, Jerome
    In Proceedings of the ACM symposium on Virtual reality software and technology 2006
  84. [Ray2005] Vector texture maps on the GPU
    Ray, Nicolas, Cavin, Xavier, and LĂ©vy, Bruno
    2005
  85. [Pouderoux2005] Adaptive streaming and rendering of large terrains using strip masks
    Pouderoux, Joachim, and Marvie, Jean-Eudes
    In Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia 2005
  86. [Marvie2005] The FL-system: a functional L-system for procedural geometric modeling
    Marvie, Jean-Eudes, Perret, Julien, and Bouatouch, Kadi
    The Visual Computer 2005
  87. [Jeschke2005] Image-based representations for accelerated rendering of complex scenes
    Jeschke, Stefan, Wimmer, Michael, and Purgathofer, Werner
    In Eurographics (STARs) 2005
  88. [Havemann2005] Generative mesh modeling.
    Havemann, Sven
    2005
  89. [Bouras2005] Advances in X3D multi-user virtual environments
    Bouras, Ch, Panagopoulos, Alexandros, and Tsiatsos, Th
    In Seventh IEEE International Symposium on Multimedia (ISM’05) 2005
  90. [Tu2004] Etree: A database-oriented method for generating large octree meshes
    Tu, Tiankai, O’hallaron, David R, and López, Julio C
  91. [Losasso2004] Geometry clipmaps: terrain rendering using nested regular grids
    Losasso, Frank, and Hoppe, Hugues
    In ACM Transactions on Graphics (TOG) 2004
  92. [Ikits2007] Volume Rendering Techniques
    Milan Ikits, Joe Kniss. Aaron Lefohn. Charles Hansen
    2004
  93. [Cani2004] Coherent Hierarchical Culling: Hardware Occlusion Queries Made Useful
    Cani, Eurographics M -p, Slater, M, Wimmer, Michael, Piringer, Harald, and Purgathofer, Werner
    2004
  94. [Andujar2004a] Computing maximal tiles and application to impostor-based simplification
    AndĂșjar, Carlos, Brunet, Pere, Chica, Antoni, Navazo, Isabel, Rossignac, Jarek, and Vinacua, Alvar
    In Computer Graphics Forum 2004
  95. [Andujar2004] Way-Finder: guided tours through complex walkthrough models
    AndĂșjar, Carlos, VĂĄzquez, P, and FairĂ©n, Marta
    In Computer Graphics Forum 2004
  96. [Aila2004] dPVS: an occlusion culling system for massive dynamic environments
    Aila, T, and Miettinen, V
  97. [Wonka2003] Instant architecture
    Wonka, Peter, Wimmer, Michael, Sillion, François, and Ribarsky, William
    2003
  98. [Tu2003] The Etree library: A system for manipulating large octrees on disk
    Tu, Tiankai, O’Hallaron, David R, and Lopez, Julio
    2003
  99. [Royan2003] PBTree - A New Progressive and Hierarchical Representation for Network-Based Navigation in Urban Environments
    Royan, JĂ©rĂŽme, Bouville, Christian, and Gioia, Patrick
    In VMV 2003
  100. [Marvie2003b] Remote interactive walkthrough of city models using procedural geometry
    Marvie, Jean-Eudes, Perret, Julien, and Bouatouch, Kadi
    2003
  101. [Marvie2003a] Remote Interactive Walkthrough of City Models.
    Marvie, Jean-Eudes, Perret, Julien, and Bouatouch, Kadi
    In Pacific Conference on Computer Graphics and Applications 2003
  102. [Lefebvre2003] Automatic cell-and-portal decomposition
    Lefebvre, Sylvain, and Hornus, Samuel
    2003
  103. [Haumont2003] Volumetric cell-and-portal generation
    Haumont, Denis, Debeir, Olivier, and Sillion, François
    In Computer Graphics Forum 2003
  104. [Duan2003] Compression of the layered depth image
    Duan, Jiangang, and Li, Jin
    IEEE Transactions on Image Processing 2003
  105. [Decoret2003] Billboard clouds for extreme model simplification
    Décoret, Xavier, Durand, Frédo, Sillion, François X, and Dorsey, Julie
    2003
  106. [Correa2003] Visibility-based prefetching for interactive out-of-core rendering
    CorrĂȘa, Wagner Toledo, Klosowski, James T, and Silva, ClĂĄudio T
    IEEE Symposium on Parallel and Large-Data Visualization and Graphics, 2003. PVG 2003. 2003
  107. [Cohen-Or2003] A survey of visibility for walkthrough applications
    Cohen-Or, Daniel, Chrysanthou, Yiorgos L, Silva, Claudio T., and Durand, Frédo
    IEEE Transactions on Visualization and Computer Graphics 2003
  108. [Cignoni2003a] BDAM—Batched Dynamic Adaptive Meshes for high performance terrain visualization
    Cignoni, Paolo, Ganovelli, Fabio, Gobbetti, Enrico, Marton, Fabio, Ponchio, Federico, and Scopigno, Roberto
    In Computer Graphics Forum 2003
  109. [Cignoni2003] External memory management and simplification of huge meshes
    Cignoni, Paolo, Montani, Claudio, Rocchini, Claudio, and Scopigno, Roberto
    IEEE Transactions on Visualization and Computer Graphics 2003
  110. [Kersting2002] Interactive 3D Visualization of Vector Data in GIS
    Kersting, Oliver, and D\ollner, J\urgen
    In Proceedings of the 10th ACM International Symposium on Advances in Geographic Information Systems 2002
  111. [Decoret2002] Billboard clouds
    Décoret, Xavier, Durand, Frédo, Sillion, Francois X, and Dorsey, Julie
    2002
  112. [Correa2002] iWalk: Interactive out-of-core rendering of large models
    CorrĂȘa, Wagner T, Klosowski, James T, and Silva, ClĂĄudio T
    Technical Report TR-653-02 2002
  113. [1558608389] Level of Detail for 3D Graphics (The Morgan Kaufmann Series in Computer Graphics)
    Luebke, David, Reddy, Martin, Cohen, Jonathan D., Varshney, Amitabh, Watson, Benjamin, and Huebner, Robert
    2002
  114. [Wonka2001] Instant visibility
    Wonka, Peter, Wimmer, Michael, and Sillion, François X
    In Computer Graphics Forum 2001
  115. [Wimmer2001] Point-based impostors for real-time visualization
    Wimmer, Michael, Wonka, Peter, and Sillion, François
    2001
  116. [Koltun2001] Hardware-accelerated from-region visibility using a dual ray space
    Koltun, Vladlen, Chrysanthou, Yiorgos, and Cohen-Or, Daniel
    2001
  117. [Deshpande2001] Scalable streaming of JPEG2000 images using hypertext transfer protocol
    Deshpande, Sachin, and Zeng, Wenjun
    In Proceedings of the ninth ACM international conference on Multimedia 2001
  118. [Wonka2000] Visibility preprocessing with occluder fusion for urban walkthroughs
    Wonka, Peter, Wimmer, Michael, and Schmalstieg, Dieter
    2000
  119. [Schaufler2000] Conservative volumetric visibility with occluder fusion
    Schaufler, Gernot, Dorsey, Julie, Decoret, Xavier, and Sillion, François X
    In Proceedings of the 27th annual conference on Computer graphics and interactive techniques 2000
  120. [Koltun2000] Virtual occluders: An efficient intermediate pvs representation
    Koltun, Vladlen, Chrysanthou, Yiorgos, and Cohen-Or, Daniel
    2000
  121. [Durand2000] Conservative visibility preprocessing using extended projections
    Durand, Frédo, Drettakis, George, Thollot, Joëlle, and Puech, Claude
    In Proceedings of the 27th annual conference on Computer graphics and interactive techniques 2000
  122. [Chai2000] Plenoptic sampling
    Chai, Jin-Xiang, Tong, Xin, Chan, Shing-Chow, and Shum, Heung-Yeung
    In Proceedings of the 27th annual conference on Computer graphics and interactive techniques 2000
  123. [Oliveira1999] Image-based objects
    Oliveira, Manuel M, and Bishop, Gary
    In Proceedings of the 1999 symposium on Interactive 3D graphics 1999
  124. [Fielding1999] RFC2616: Hypertext Transfer Protocol–HTTP/1.1
    Fielding, Roy, Gettys, Jim, Mogul, Jeffrey, Frystyk, Henrik, Masinter, Larry, Leach, Paul, and Berners-Lee, Tim
    1999
  125. [Cho1999] Interactive ray tracing with the visibility complex
    Cho, Franklin S, and Forsyth, David
    Computers & Graphics 1999
  126. [Aliaga1999a] Automatic image placement to provide a guaranteed frame rate
    In Proceedings of the 26th annual conference on Computer graphics and interactive techniques 1999
  127. [Schaufler1998] Per-object image warping with layered impostors
    Schaufler, Gernot
    1998
  128. [Meyer1998] Interactive volumetric textures
    Meyer, Alexandre, and Neyret, Fabrice
    1998
  129. [Meneveaux1998] A new partitioning method for architectural environments
    Meneveaux, Daniel, Bouatouch, Kadi, Maisel, Eric, and Delmont, Romuald
    The Journal of Visualization and Computer Animation 1998
  130. [Lischinski1998] Image-Based Rendering for Non-Diffuse Synthetic Scenes
    Lischinski, Dani, and Rappoport, Ari
    In Jan 1998
  131. [Hoppe1998] Efficient Implementation of Progressive Meshes
    Hoppe, Hugues
    1998
  132. [Ebbesmeyer1998] Textured virtual walls achieving interactive frame rates during walkthroughs of complex indoor environments
    Ebbesmeyer, Peter
    In 1998
  133. [Darsa1998] Walkthroughs of complex environments using image-based simplification
    Lucia Darsa, Amitabh Varshney
    Computers & Graphics 1998
  134. [Sillion1997a] Efficient impostor manipulation for real-time visualization of urban scenery
    Sillion, François, Drettakis, George, and Bodelet, Benoit
    In Computer Graphics Forum 1997
  135. [Sillion1997] Efficient Impostor Manipulation for Real-Time Visualization of Urban Scenery
    Sillion, François, Drettakis, George, and Bodelet, Benoit
    In Computer Graphics Forum 1997
  136. [Puppo1997] Simplification, LOD and multiresolution: Principles and applications
    Puppo, Enrico, and Scopigno, Roberto
    In 1997
  137. [McMillan1997] An Image-Based Approach to Three-Dimensional Computer Graphics
    McMillan, Leonard
    1997
  138. [Mark1997a] Post-rendering 3D warping
    Mark, William R, McMillan, Leonard, and Bishop, Gary
    In Proceedings of the 1997 symposium on Interactive 3D graphics 1997
  139. [Mark1997] Post-Rendering 3D Warping
    William R. Mark, Gary Bishop
    1997
  140. [Hoppe1997] View-Dependent Refinement of Progressive Meshes
    Hoppe, Hugues
    In 1997
  141. [Gortler1997] Rendering Layered Depth Images
    Steven J. Gortler, Michael F. Cohen
    1997
  142. [Darsa1997] Navigating static environments using image-space simplification and morphing
    Darsa, Lucia, Costa Silva, Bruno, and Varshney, Amitabh
    In Proceedings of the 1997 symposium on Interactive 3D graphics 1997
  143. [Coorg1997] Real-Time Occlusion Culling for Models with Large Occluders
    Coorg, Satyan, and Teller, Seth
    In 1997
  144. [Carey1997] Annotated VRML 2.0 Reference Manual, The
    Carey, Rikk
    1997
  145. [Shade1996] Hierarchical image caching for accelerated walkthroughs of complex environments
    Shade, Jonathan, Lischinski, Dani, Salesin, David H, DeRose, Tony, and Snyder, John
    In Proceedings of the 23rd annual conference on Computer graphics and interactive techniques 1996
  146. [Schaufler1996a] A three dimensional image cache for virtual reality
    Schaufler, Gernot, and StĂŒrzlinger, Wolfgang
    In Computer Graphics Forum 1996
  147. [Schaufler1996] A three dimensional image cache for virtual reality
    Schaufler, Gernot, and StĂŒrzlinger, Wolfgang
    In Computer Graphics Forum 1996
  148. [Orti1996] Radiosity for dynamic scenes in flatland with the visibility complex
    Orti, Rachel, Riviere, Stephane, Durand, Frédo, and Puech, Claude
    In Computer Graphics Forum 1996
  149. [Levoy1996a] Light field rendering
    Levoy, Marc, and Hanrahan, Pat
    In Proceedings of the 23rd annual conference on Computer graphics and interactive techniques 1996
  150. [Levoy1996] Light Field Rendering
    Marc Levoy, Pat Hanrahan
    1996
  151. [Hoppe1996] Progressive Meshes
    Hoppe, Hugues
    In 1996
  152. [Gortler1996] The Lumigraph
    1996
  153. [Funkhouser1996a] The UC Berkeley system for interactive visualization of large architectural models
    Presence: Teleoperators & Virtual Environments 1996
  154. [Funkhouser1996] Database management for interactive display of large architectural models
    In Graphics Interface 1996
  155. [Aliaga1996] Visualization of complex models using dynamic texture-based simplification
    Aliaga, Daniel G.
    In Proceedings of Seventh Annual IEEE Visualization’96 1996
  156. [McMillan1995b] Shape as a Perturbation to Projective Mapping
    McMillan, Leonard, and Bishop, Gary
    1995
  157. [McMillan1995a] Head-Tracked Stereo Display Using Image Warping
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